Snapper
Of course you can invent your own way of playing with these cards but here's a version of the popular snap.
Divide the cards equally between the players and each have a pile face down in front of them.
Take turns to turn a card over and place in the middle face up. If a player notices a "snap" they call out and crucially explain what match they've noticed.
A "snap" can be two cards of the same number, two cards of the same shape or two cards of the same symbol. If correct, they add these two cards to the bottom of their pile.
If they notice two cards each with two aspects the same (e.g. number and colour of symbols), they can call "snapper" and providing they can explain the reason, they get to pick up all the cards in the middle and add them to their pile.
The winner is the player with the most cards after a set amount of time decided at the start, or if all the other players have no cards left.
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Pelmanism (or pairs)
Place all the cards face down and spread out. Each player takes a turn to turn over two cards so all the players can see. If they have the same number of symbols they make a pair and are kept by the player who then gets another go. If not, the cards are turned back face down in the same place as before and the next player has their turn. The object of the game is for players to try and remember where the cards are so they can make pairs when it is their time to play.
The player that collects the most pairs wins.
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